![]() ![]() Military Buildings: At times of war, you will want to produce troops.Those buildings are bigger than the decorations, but they also do provide more happiness per square. Cultural Buildings: The cultural buildings produce happiness to keep your population happy and productive.These small buildings do not require a road and give you a boost in your happiness. Decorations: To keep your citizens happy, you can build some decorations in your city.In order to produce goods, they need some coins and supplies. If you want to manufacture them, build the according good building. Goods Buildings: Goods are important for building Great Buildings, and much more.Those buildings do require some population in order to be constructed. Production Buildings: If you want to produce supplies ( ) then you should build those production buildings.Furthermore, they produce coins ( ) in form of taxes. Residential Buildings: These buildings provide population in your city, which is required for the production buildings and some special buildings.Goods wise it's just as bad - 10 goods per day = only 0.5 goods per tile.Ĭompare that to a Sleigh Builder which is 15 goods/day in a tiny 2x3 footprint, giving it an actual production rate of 2.5 goods/tile.Currently, Forge of Empires has nine types of buildings. Ie: Gondola Market is absolute garbage as it's a 4x5 that produces only 3fps per day, which equals just 0.15 fps/square - among the worst in the entire game! as for whether or not the various event buildings are worth it or not, just do the math. Shrunken WW's in a diamond farm are heavenly. )Įverything else is either cosmetic, or a total and complete dumpster fire.ģ. (ie: if you don't ever fight, AO's main bonus is useless, while Cape becomes the much more efficient fp producer. eventually maybe AO/Kraken once you have extra space. Your GB's fall into a few main categories:ī) Military GB = Zeus+Achen+Castel, TerracottaĬ) Secondary boosts = Hemeji, ToR. Even premium buildings are hot garbage and not worth ever placing.Ģ. ![]()
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